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Forsaken Murderer T-01-54 | |||||||||||
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“What's really pitiful is people like you dying to the likes of me.” | |||||||||||
Risk Level | teth | ||||||||||
Qliphoth Counter | 1 | ||||||||||
Breaching? | Yes | ||||||||||
Work Damage | ![]() | ||||||||||
Maximum E Boxes | 14 | ||||||||||
Work Happiness Ranges |
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Observation Levels | |||||||||||
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Probabilities | |||||||||||
I. High(60%) II. High(60%) III. Common(50%) IV. Common(50%) V. Common(50%) I. Common(40%) II. Common(40%) III. Low(30%) IV. Low(30%) V. Low(30%) I. Common(50%) II. Common(50%) III. Common(40%) IV. Common(40%) V. Common(40%) I. Low(30%) II. Low(20%) III. Very Low(0%) IV. Very Low(-80%) V. Very Low(-80%) | |||||||||||
Additional Data | |||||||||||
Internal Identifier | StraitJacket | ||||||||||
Internal Numerical ID | 100018 | ||||||||||
Work Cooldown | 15 | ||||||||||
Work Speed | 0.3 | ||||||||||
E.G.O | Regret |
Forsaken Murderer is an TETH-level Abnormality that appears in Lobotomy Corporation, whose E.G.O. is known as Regret.
Contents
- 1 Characteristics
- 2 Behavior
- 3 Managerial Tips
- 4 Escape Information
- 5 Work Preferences
- 6 E.G.O. Equipment
- 6.1 Weapon
- 6.2 Suit
- 6.3 Gifts
- 7 Story
- 7.1 Story Log
- 7.2 Flavor Text
- 7.2.1 When agent moves towards containment unit
- 7.2.2 When agent begins work with the abnormality
- 7.2.3 When agent works on abnormality (0 - 4)
- 7.2.4 When agent works on abnormality (4 - 9)
- 7.2.5 When agent works on abnormality (9 - 14)
- 8 Gallery
- 8.1 In Game
- 8.2 E.G.O Equipment
- 8.3 Misc
- 9 Trivia
- 9.1 In other languages
- 10 References
Characteristics
Forsaken Murderer’s in-game appearance is that of a hunched-over, pale-skinned man with sunken eyes. He has very little hair on his head, and there are multiple small scars visible on his scalp. He wears a tan-colored straight jacked with multiple brown belts wrapped around the torso, arms, and legs, which keep him restrained in a bent-over kneeling position.
When breaching, his head transforms into a large, metallic, cylindrical shell. This shell is seemingly made of a series of overlapping metallic plates which end in a flat rounded surface where his face should be.
Occasionally, the sounds of labored breathing can be heard when scrolling over Forsaken Murderer’s containment unit.
Behavior
Forsaken Murderer is potentially one of the first Abnormalities one can have in their facility which is capable of breaching. He responds best to Instinct work, is neutral towards Attachment and low levels of insight, and responds negatively to Repression and higher levels of Insight.
When Forsaken Murderer breaches, his head will transform into a large metallic shell, which he will use to attack any employees in the vicinity by shuffling over to the closest target and slamming his metal skull into them repeatedly. Each hit from his metal skull will deal Red damage to any employees standing near him, in a relatively small radius. Fortunately, Forsaken Murderer can be suppressed relatively easily by a sizeable group of Agents overwhelming him - for earlier-game facilities, it is recommended to prioritize sending Agents with higher Red resistance to suppress this Abnormality.
Managerial Tips
No. | Managerial Tip |
---|---|
1 | When the work result was Bad, the Qliphoth Counter lowered. |
Escape Information
According to the Codex, Forsaken Murderer's max qliphoth counter is 1, and it has the following resistances: Red: Normal (1.0),
White: Normal (1.0),
Black: Weak (1.5),
Pale: Vulnerable (2.0).
Risk Level | Damage Type | HP | Movement Speed |
---|---|---|---|
![]() teth | ![]() red | 270 | 4 |
Defenses
![]() | ![]() | ![]() | ![]() |
---|---|---|---|
Normal (1.0) | Normal (1.0) | Weak (1.5) | Vulnerable (2.0) |
Work Preferences
Stat Level | Instinct![]() | Insight![]() | Attachment![]() | Repression![]() |
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I | High(60%) | Common(40%) | Common(50%) | Low(30%) |
II | High(60%) | Common(40%) | Common(50%) | Low(20%) |
III | Common(50%) | Low(30%) | Common(40%) | Very Low(0%) |
IV | Common(50%) | Low(30%) | Common(40%) | Very Low(-80%) |
V | Common(50%) | Low(30%) | Common(40%) | Very Low(-80%) |
E.G.O. Equipment
Weapon
Regret
Risk Level | Damage | Cost | Max Amount | Attack Speed | Attack Range | Observation Level | Equip Requirements |
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![]() teth | ![]() 12 - 18 | 25 | 2 | Slow (3.0) | Long (5) | 4 | None |
Description
Bearing unlimited possibility to change humanity's future, confidential research began in the underground.The researchers laid down all sense of dignity, but they did not feel guilty as they had the greater good to pursue.Even the merciful Carmen condoned the project.Enemies crushed by this regret can never return to their normal life.Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice.
Suit
Regret
Risk Level | Cost | Max Amount | Observation Level | Equip Requirements |
---|---|---|---|---|
![]() teth | 25 | 2 | 3 | None |
Defenses
![]() | ![]() | ![]() | ![]() |
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Endured (0.7) | Weak (1.2) | Endured (0.8) | Vulnerable (2.0) |
Description
Bearing unlimited possibility to change humanity's future, confidential research began in the underground.The dignity of a straitjacketed death row inmate wasn't something worth keeping intact, so no one felt guilty for him even as his brain rotted.Now the straitjacket is nothing but an accessory to the hatred and anger that remains.Employees who feel a constricting pain while wearing this suit must undergo a thorough psychological examination.
Gifts
Regret
Probability | Slot | Observation Level |
---|---|---|
5% | Mouth1 | 2 |
Description
HP +2; SP +2
Story
Story Log
Observation Level | Story |
---|---|
0 | An Abnormality whose brain is imbued with rage, screams, and malicious cries. There is a wound on his forehead that never seems to heal. He hates everyone and everything. He wears a straitjacket, but is as free as any man. No amount of chains and restraints is enough to prevent him from committing violence. |
1 | He always had to wear a straitjacket. Some say he was a death row inmate from a federal prison. The researchers were always cautious around him. They felt that the straitjacket couldn't contain him. The researchers wanted to study a murderer's brain to prove that innate evil existed. It was difficult to determine who was worse: A man who murdered the innocent with no remorse, or the researchers who wanted to open up his brain to satiate their curiosity. |
2 | A wide range of medicine and chemicals were injected into him. Some were used for the sake of humanity's future, while others were for new medical techniques. They all had the potential of changing the world. The researchers were getting more and more excited. Although they didn't openly express so, it was almost palpable. They said they found a cure, but they never said what was cured. The prisoner spoke less and less. His aggressiveness was suppressed, but at the same time, he lost himself. After an extensive review, he was permitted to have the straitjacket removed. |
3 | “It feels like my head is turning into metal. I sometimes hear metallic creaks in my head...” As the days passed by, he began inflicting self-harm. He would continuously hit his head on the wall or hard surfaces. He insisted on checking if his head really was turning into metal. One day they eventually decided to leave him with the hope that he would stop once he was wounded. However, even with blood pouring down his face, he wouldn't stop until his wound was so deep the whites of his skull were peeking through. He had to wear the straitjacket again, but he was no longer feared or monitored like before. |
4 | A researcher died. It would have been difficult to identify him without his ID card as his head was violently crushed. Lax security meant that the door was often left unlocked or unattended. The prisoner that everyone believed to be confined was moving around on his knees. “My head... turning into metal... folds in my brain, being flattened...” He kept repeating strange words, and the final procedure was quickly put in place. Treatment was halted, and he was dissected so his brain could be used for research. How do I know? I sedated him myself. He kept muttering nonsense until the end. “Ends, begins, ends, begins, end” |
Flavor Text
When agent moves towards containment unit
- [Agent] is on their way to Forsaken Murderer’s Containment Unit to begin the work process.
When agent begins work with the abnormality
- Forsaken Murderer stands like a statue in the corner of the Containment Unit.
- At times, Forsaken Murderer murmurs while shaking.
- Forsaken Murderer may scream from time to time, but as he’s tied up, there probably isn’t any need to worry.
When agent works on abnormality (0 - 4
)
- [Agent] senses despair.
- [Agent] smells the unbearable odor of despair.
When agent works on abnormality (4 - 9
)
- Why is this place always so dark and cold?
- In the darkness, Forsaken Murderer’s brain slowly rotted.
When agent works on abnormality (9 - 14
)
- Forsaken even by death, Forsaken Murderer shall remain confined here till the end of time.
- It was no longer rage, but a deeper and more twisted, maniacal abhorrence that found him.
Gallery
- For this subject's image gallery, see Forsaken Murderer (Lobotomy Corporation)/Gallery.
In Game
Forsaken Murderer's encyclopedia icon.
Forsaken Murderer's in-game sprite.
Forsaken Murderer in his containment unit.
Forsaken Murderer's breaching form.
Forsaken Murderer's breaching form.
Forsaken Murderer using his head slam attack.
E.G.O Equipment
Regret Weapon
Regret Suit
Regret Gift
Agent wearing Regret's full set
Misc
WIP
Trivia
- Forsaken Murderer was previously known as Abandoned Murderer in the Legacy version of Lobotomy Corporation.
In other languages
Language | Name |
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버려진 살인마 | |
Forsaken Murderer | |
捨てられた殺人者 | |
被遗弃的杀人魔 | |
遭遺忘的殺人犯 | |
Покинутый убийца | |
Изоставен убиец | |
Asesino Abandonado | |
Meurtrier Abandonné | |
Assassino Abandonado | |
Assassino Abandonado |
References
Lobotomy Corporation Abnormalities | |
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![]() | Army in Black • Don't Touch Me • Fairy Festival • Mirror of Adjustment • Old Faith and Promise • One Sin and Hundreds of Good Deeds • Opened Can of WellCheers • Plague Doctor • We Can Change Anything • You Must Be Happy • You're Bald... |
![]() | 1.76 MHz • Beauty and the Beast • Behavior Adjustment • Bloodbath • Crumbling Armor • Forsaken Murderer • Fragment of the Universe • Grave of Cherry Blossoms • Luminous Bracelet • Meat Lantern • Old Lady • Ppodae • Punishing Bird • Skin Prophecy • Scorched Girl • Today's Shy Look • Spider Bud • Standard Training-Dummy Rabbit • The Heart of Aspiration • The Lady Facing the Wall • Theresia • Void Dream |
![]() | All-Around Helper • Child of The Galaxy • Der Freischütz • Funeral of the Dead Butterflies • Giant Tree Sap • Happy Teddy Bear • Laetitia • Nameless Fetus • Notes from a Crazed Researcher • Porccubus • Portrait of Another World • Red Shoes • Rudolta of the Sleigh • Scarecrow Searching for Wisdom • Schadenfreude • Shelter from the 27th of March • Singing Machine • The Snow Queen • Warm-Hearted Woodsman |
![]() | Alriune • Backward Clock • Big and Will be Bad Wolf • Big Bird • Clouded Monk • Dimensional Refraction Variant • Dream of a Black Swan • Express Train to Hell • Flesh Idol • Il Pianto della Luna • Judgement Bird • Little Red Riding Hooded Mercenary • Parasite Tree • Queen Bee • Snow White's Apple • The Burrowing Heaven • The Dreaming Current • The Firebird • The King of Greed • The Knight of Despair • The Little Prince • The Naked Nest • The Queen of Hatred • Yang • Yin |
![]() | Apocalypse Bird • Blue Star • CENSORED • Melting Love • Nothing There • The Mountain of Smiling Bodies • The Silent Orchestra • WhiteNight |